Fps Strike Pack Xbox One Manual
COLLECTIVEMINDS CM00034 Wired Strikepack Eliminator Mod Pack Blazon-C Adapter XBOX
Notation: THIS MANUAL HAS BEEN REVISED WITH INSTRUCTIONS THAT ARE VALID ONCE THE XBONOX Serial X|S® STRIKEPTE: THIS MANUACK™ HAS BEEN UPDATED.AL HAS BEEN REVISED WITH INSTRUCTIONS THAT ARE VALID ONCE THE XBOX Series X|S® STRIKEPACK™ HAS BEEN UPDATED.
INTRODUCTION
Thank you for purchasing the STRIKEPACK™ Eliminator for the Xbox Serial X|South® console.
The STRIKEPACK™ Eliminator is a quantum controller adapter that adds advanced gaming functionality to your existing Xbox Series X|S® controller. The adapter upgrades your controller with four activity buttons and the essential MODs (Macros On Demand) to get you started, without any permanent modification or voiding of your warranty. Simply attach the adapter to your controller, plug in the 10ft cable, and get ready to feel lightning reaction times and unlimited command. Hundreds of MOD combinations are possible; Rapid Fire, Drop Shot, Turbo, and much more – all gear up when y'all need them! Furthermore, this can exist expanded to thousands of MOD combinations with an optional MOD Laissez passer annual subscription at www.modpass.ca. The whole team at Collective Minds really promise you enjoy gaming with the STRIKEPACK™ Eliminator, equally much equally nosotros have enjoyed designing it for you.
We have spent countless hours, and sleepless nights, pushing the device through farthermost game sessions, ensuring any bugs and issues have been eradicated. However, if you notice any problems or take whatsoever difficulty operating the device, please achieve out to us at [e-mail protected] and nosotros will be more than happy to help you out.
Also, there are plenty of videos to help you setup and maximize your fun over at www.collectiveminds.ca and our YouTube support channel – feel gratuitous to bank check them out forth with our other Collective Minds products!
KIT INCLUDES
GETTING STARTED
- We highly recommend updating to the latest STRIKEPACK™ firmware before use. You can download the Universal Updater Tool for Windows PC or Mac at world wide web.collectiveminds.ca. Plug the supplied USB cablevision's Type-C terminate into the USB guide on the STRIKEPACK™. Ensure that you plug it in fully to make proper contact with the Type-C connexion port. At present plug the full-size USB end into a USB port on your calculator and use a rear USB port if possible.
- Run the Updater Tool, follow the instructions and update to the latest version available.
- Remove the bombardment cover from your Xbox Series X|Due south® controller and store it some place safety equally information technology will non be needed.
- If at that place are batteries, remove both AA batteries.
- Align the plastic tabs on the STRIKEPACK™ device with the battery compartment. You should at present exist able to slide and deeply snap it into place.
- Plug the USB Blazon-C connector on the STRIKEPACK™ into the charging port on your controller.
- Plug the supplied USB cable'due south Type-C finish into the USB guide on the STRIKEPACK™. Ensure that y'all plug it in fully to brand proper contact with the STRIKEPACK™'s Type-C connectedness port.
- Connect the full-size USB end into a USB port on your Xbox® console. It is recommended to apply one of your console's rear USB ports if possible. Delight wait for the home button to illuminate before usage. Some controllers may have iii-v seconds to detect. If the home button does not illuminate after 5 seconds, check that both connection points for the controller and STRIKEPACK™ are securely plugged in. You may take to unplug and plug back in.
- Once the home button is illuminated, the STRIKEPACK™ device is successfully paired and ready to game with!
IMPORTANT TERMINOLOGY
Using the near advanced controller adapter ever could be disruptive, just we have gone to cracking lengths to ensure it is equally user friendly and intuitive to use as possible. Getting familiar with some basics on the device and some basic terms is very helpful, however.
Classes – These are the main controller MOD types that are possible with the STRIKEPACK™ device. In that location are eight chief classes that are counted from left to right on the LEDs of the device, with the leftmost LED position being Class one.
Mod – These are the specific controller modifications possible inside a given controller MOD form.
Quick Mod – A specific controller MOD, ofttimes for a specific game, that is simply turned on or off and does not accept adaptable settings. These are activated with combinations of the D-PAD and control-ler buttons.
Menu Navigation – This is the method used to navigate through the classes, MODs, and parameters of the device.
Main Menu – The Primary Menu is selected by HOLDING the LEFT D-PAD for 5 seconds. This is the master menu system that you will use to set up and navigate the device.
Secondary Carte – This Secondary Menu is selected by HOLDING the Right D-PAD for v seconds. The is the secondary menu system that you will use for any supported in-game button layouts.
Primary Weapon Fire (Grade ane/LED i) – These MODs impact the master weapon in common shooters.
Secondary Weapon Burn (Class 2/LED 2) – These MODs affect the secondary weapon in common shooters.
Anti-Recoil Adaptable (Class 3/LED 3) – The MODs allow you to decrease the recoil in common shooters.
Quick Scope (Class four/LED iv) – These MODs allow for the advanced tactic of zooming in speedily and firing a sniper rifle to maximize damage in common shooters.
Car Run (Course five/LED 5) – These MODs ease continuous sprinting in mutual shooters that lack a built-in automated sprint.
Driblet Shot (Class 6/LED six) – These MODs allow for the avant-garde tactic of dropping prone or into a slide while firing in common shooters.
Activeness Button #1 Modernistic (Class 7/LED 7) – These MODs can be applied to Action Button #i for activation.
Action Button #2 Mod (Class 8/ LED eight) – These MODs can be applied to Action Button #two for activation.
Modernistic – Macro On Demand. Digitally MOD your controller without voiding your warranty.
Rapid Fire – A MOD that mimics a very high frequency of controller trigger presses, allowing you to burn down a semi-automatic weapon as chop-chop as possible in a shooter, as opposed to using the trigger naturally. It is designed for semi-automatic weapons and is NOT to exist used with fully automatic weapons.
Optimized Rapid Fire – This Rapid Fire is optimized to exist as fast equally possible but at the same time ensure that every unmarried shot will be correctly registered in well-nigh games.
Rapid Burn down Adjustable – With Rapid Burn down Adjustable you can always get the optimal firepower for your favourite semi-automatic weapon by being able to only and on-the-fly adjust the values upwards or down. Run into the menu organisation instructions for more information on how to accommodate your Rapid Fire speed in this fashion.
Pulse Burn Adjustable – Pulse Fire Adaptable can reach a faster rate of fire with burst type weapons. See the menu system instructions for more information on how to adjust your pulse fire speed in this mode.
Outburst Burn Adjustable – Flare-up Fire Adjustable is designed to turn semi-automated and automatic weapons into burst firing weapons.
MW Jitter – This is an advanced Modernistic for COD: Modern Warfare Remastered that allows the M1014 Shotgun to burn down with an enormous fire rate well beyond normal rapid burn. This was designed for
COD: Modern Warfare Remastered though it may exist effective in future games. JITTER requires sure game exploits. These exploits may be patched rendering this Modern ineffective in the future.
Anti-Recoil – This Mod when adjusted correctly for your current weapon, will recoup for vertical recoil while firing a weapon past automatically moving the control stick in the reverse management of the one your gun is moving in while firing.
Quick Scope – Quick Telescopic is widely used in shooters. The idea behind quick scope is to use a sniper rifle, scope IN and fire the shot as the gun scopes in. Perfecting the aiming and timing volition permit you to get a ane-human commando with your sniper rifle maximizing damage in most shooters.
Auto Hold Jiff – This MOD is specifically designed for sniper rifles in games that have a concord breath or steady scope. It will automatically concord your breath while scoping in. As well, the Modernistic will reset every time you burn down so a sniper can finer proceed to have out enemies. Exist careful not to expect as well long earlier firing equally near games will only let you hold your breath for so long.
Auto Run/Sprint – The perfect Mod if you are tired of constantly pressing the stick to make your character sprint. Auto Run (Auto Sprint) is just what you take been looking for.
Double Jump – If this MOD is enabled, but agree the spring push and information technology will automatically release and concur to activate double spring. While this Modernistic may work well in other games, it was designed on COD: BO3 Series where information technology allows you to automatically spring at the maximum height.
Motorcar Spot/Ping – This Mod repeatedly spots or pings while you lot are Aiming Down Sights, and it was designed on the Battlefield™ series; it may piece of work on other games with the same button layout. This MOD is activated while you lot are Aiming Down Sights.
ADS – This ways Aim Down Sights (sometimes known as Aim, Scope In, or Atomic number 26 Sights) and it is usually performed on default layouts by holding the left trigger (LT).
Hair Triggers – This is a useful Modernistic for shooters. It automatically sets the triggers to their maximum value the moment they are registered by the controller equally pressed. This tin pb to faster responding triggers which can save precious milliseconds when reacting to enemies.
Turbo Melee – This Modernistic allows the melee attack in well-nigh shooters to be chop-chop pressed automatically by simply holding the Melee button in the game.
THE STRIKEPACK™ Eliminator DEVICE
Operating the STRIKEPACK™ Eliminator
Once your device is paired with the console the starting time step is to choose which operation mode you desire the device to be in. There are three operation modes; Tournament Style, Mod Manner, and GAMEPACK Mode.
Tournament Mode – Each time the STRIKEPACK™ is paired it starts in Tournament Mode by default. The Gear Head Eyes will glow WHITE. Tournament Fashion allows you full admission to map buttons to the Paddles only DOES Non allow the use of any MODs.
Mod Mode – To enter Modern Style, while HOLDING the LEFT MAPPING BUTTON, TAP the Correct MAPPING Push button. The Gear Caput Optics will glow GREEN.
GAMEPACK Mode – To enter Game Pack Style, while HOLDING the LEFT MAPPING BUTTON, TAP Action Push #2. The Gear Head Eyes will flash Greenish and WHITE. It is important to note that GAMEPACK Style is only available with an ACTIVE Modern PASS subscription. For details visit www.modpass.ca.
Mapping the Activeness Buttons
Action Button Mapping is a very simple process that volition take a fraction of a 2nd and can
be done in real time while playing. To MAP an Activeness Button, while HOLDING the appropriate MAPPING BUTTON, TAP the button that y'all wish to assign. To save that push button as the designated choice only Allow Become.
For Example: If say, you wanted to assign the "A" push to Action Button #two, while HOLDING MAPPING Push #2, TAP the "A" button. Once you lot release both buttons, "A" will accept been assigned to Activeness BUTTON #two.
Almost every push tin can be mapped, except for the abode button and analog stick movements.
NOTE: Two or more than consecutive buttons can be mapped to any Action Button but they volition all be pressed at the same time. If say, you wanted to assign the "RB" & "Y" button to Action Button #1, while HOLDING MAPPING Push #1, TAP the "RB" button, then the "Y" push, then Allow Become.
In one case you release the buttons, "RB-Y" will exist assigned to Activity BUTTON #1. This tin can be very useful in games that require holding a push button and pressing another oftentimes like MMO's such as FF14, where y'all can at present apply the Action Buttons to swap between two action banks speedily.
Mod Menu Controls –
To bike through classes, Concur LEFT on the D-PAD for v seconds, continue the LEFT direction HELD and then use X to get Up a Class and A to go Downward a Grade – this is indicated by the small-scale top LEDs.
To cycle through MODS in a Grade continue to go along the LEFT direction HELD and then apply Y to go UP a Mod number and B to go DOWN a MOD number. LEFT TRIGGER RUMBLES indicate the selected MOD number.
To Reset a Grade to Default, TAP the view push.
Outside of Modern Menu Controls –
To Reset all Classes and MODS to Default settings and do a chief reset: Concord the Downward D-PAD for 5 seconds, and when the STRIKEPACK™ LEDs flash Light-green, TAP the menu button. The controller volition vibrate to bespeak a Chief Reset.
NOTE: A MASTER RESET WILL ALSO RESET ALL SECONDARY MENU FEATURES INCLUDING GAME LAYOUTS AND FLIPPED SETTINGS
LOCK/UNLOCK – To LOCK the STRIKEPACK™ so that settings cannot exist accidently accessed, while HOLDING the RIGHT D-PAD, QUICKLY TAP the view push button (STRIKEPACK™ LEDs flash WHITE). To UNLOCK, while HOLD the RIGHT direction on the D-PAD, TAP the view push again (STRIKEPACK™ LEDs flash Dark-green).
Secondary Weapon Fire (Weapon Swap) – Each time the STRIKEPACK™ is turned on Weapon Swap will be disabled. To enable Weapon Swap, you MUST first accept at least Form 1 or 2 enabled, and so Concur the RIGHT direction on the D-PAD for 5 seconds to enter Secondary Menu and and so TAP the Y button. The Dark-green STRIKEPACK™ LEDs will wink to bespeak that Weapon Bandy is at present on. Y'all tin can at present RELEASE the D-PAD to exit the menu – y'all tin can return to this menu afterwards if you demand to TAP Y again to toggle Weapon Swap off (WHITE LED flash). Still, otherwise this setting is non permanently saved. Information technology only comes on automatically if you have a Modernistic enabled in the Secondary Weapon Fire class.
Understanding Weapon Swap – Your Secondary Weapon Burn down is used when you TAP Yin the game and the STRIKEPACK™ uses this button press to determine weapons are being switched. If the cycle goes out of sync, while Holding Correct D-PAD, Quickly TAP Y while using your primary weapon to reset. You can do this even if you have enabled LOCK Fashion. This is an advanced Mod that can exist used very finer to have two unlike fire modes on the Primary and Secondary weapons (or a fire style on one weapon and no fire mode on another weapon). When Weapon Swap is disabled (default) the Secondary Weapon Fire Modern has no effect.
Adjusting Button Layouts – Secondary Menu
NOTE: IN Gild FOR ALL THE MODS TO Piece of work THE BUTTON LAYOUT Chosen IN THE GAME MUST MATCH THE Button LAYOUT CHOSEN ON THE STRIKEPACK.
It IS Important TO Remember NOT TO Choose A "FLIPPED" LAYOUT IN THE ACTUAL GAME. FLIPPING THE BUMPERS AND TRIGGERS MUST BE Done But WITH THE STRIKEPACK DEVICE. Run into TRIGGER/BUMPER SWAP FOR More DETAILS. CHOOSING FLIPPED LAYOUT IN THE GAME WILL Render MANY OF THE MODS USELESS.
Selecting the Game for the Button Layouts
Secondary Menu Mode supports numerous button layouts that are available to players. To select a dissimilar button layout, you must first ENTER the SECONDARY MENU by Holding the RIGHT D-PAD for 5 seconds. You must stay holding the RIGHT D-PAD while you are selecting all options. The first two WHITE LEDs will be displayed in Secondary Menu normally, but the 2d two WHITE LEDs will be displayed if the Bumpers and Triggers are "Flipped".
As in that location are so many options available, a Quick Bank check feature of your current Game and Button layout has been implemented. At any fourth dimension while in SECONDARY MENU MODE you tin can display what your current Game Choice is by pressing Ten. The Correct TRIGGER will RUMBLE accordingly. As well, yous tin display what your current BUTTON LAYOUT is for that game by pressing B. The LEDs volition flash appropriately.
NOTE: Layouts are SAVED. This means that once your favourite layout is chosen, information technology volition exist remembered fifty-fifty when yous disconnect the STRIKEPACK.
Choosing the Game & Layout:
Choosing the Game & Layout: Outset you must select the GAME you are playing to choose the appropriate push layout selection. There are 5 GAME selections currently available. COD: WWII / COD: Infinite Warfare (Default, 1 RT Rumble), COD: Black Ops iii (2 RT Rumbles), Destiny™ Serial (3 RT Rumbles), Battlefield™ Series (4 RT Rumbles) and Fortnite™ (v RT Rumbles). The default layout can often be used to allow some MODs in most shooter default button layouts. From the Secondary Menu, TAP the left trigger (LT) to decrease the game number or TAP the right trigger (RT) to increase the game number. The Correct TRIGGER will RUMBLE appropriately.
Once the game is chosen you lot can now choose from the below button layouts. Remember that the push layout called here MUST lucifer the button layout in the game settings for the MODs to work correctly. To choose the layout while in the Secondary Menu, TAP the menu push button (you must still be in Secondary Menu Mode via property the Right direction on the D-PAD) to increment the layout number and the LEDs volition flash accordingly.
To decrease the layout number, TAP the share button and the LEDs will flash appropriately. Once you accomplish the DEFAULT pick the WHITE LEDs will flash to let yous know you are in the Default setting. Retrieve THAT THE BUTTON LAYOUT IS SAVED Fifty-fifty Later on Yous DISCONNECT THE STRIKEPACK DEVICE.
Game one (DEFAULT) – COD: WWII / COD: Infinite Warfare
- Default – White Flash
- Tactical (I Green Flash)
- Lefty (Two Green Flashes)
- Nomad (Three Green Flashes)
- Nomad Tactical (Four Dark-green Flashes)
- Nomad Lefty (5 Greenish Flashes)
- Bumper Jumper (6 Greenish Flashes)
- Bumper Jumper Tactical (Seven Green Flashes)
- Charlie (Eight Green Flashes)
- Ane-Handed Gunslinger (Nine Green Flashes)
- Stick & Move (X Green Flashes)
- Brawler (Eleven Green Flashes)
- Beast (Twelve Green Flashes)
Game 2 (Ii Purple Flashes) – COD: Black Ops 3
- Default – White Flash Tactical (1 Light-green Flash)
- Lefty (Two Light-green Flashes)
- Nomad (Three Green Flashes)
- Charlie (Four Green Flashes)
- One-Handed Gunslinger (Five Green Flashes)
- Bumper Jumper (Vi Green Flashes)
- Bumper Jumper Tactical (7 Light-green Flashes)
- Stick & Motility (Eight Green Flashes)
Game iii (Iii Regal Flashes) – Destiny™ Series
- Default – White Flash
- Dark-green Pollex (1 Greenish Flash) Cold Shoulder (Two Green Flashes) Mirror (Three Green Flashes)
- Jumper Gunslinger (Four Green Flashes)
- Puppeteer (Five Green Flashes)
Game four (Four Regal Flashes) – Battlefield™ Series
- Default – White Flash Alternate (Ane Greenish Flash) Lefty (Two Green Flashes)
- Lefty Alternative (Three Green Flashes)
Game five (V Royal Flashes) – Fortnite™
- Standard – White Wink
- Quick Architect (One Green Flash) Gainsay Pro (Two Green Flashes) Builder
- Pro (Three Light-green Flashes)
Trigger/Bumper Swap – Secondary Bill of fare
To swap the triggers with LB/RB Bumpers, Hold the RIGHT direction on the D-PAD for 5 seconds to enter Secondary Menu Mode then TAP LB to swap. If activated the LEDs will switch over to the second two LEDs to indicate they are swapped. Tap LB again to bandy back and the LEDs will return to the beginning ii LEDs to betoken they are swapped back to default.
NOTE: THIS SETTING IS SAVED AND WILL REMAIN Later on DISCONNECTING THE DEVICE. Information technology IS IMPORTANT TO Think NOT TO CHOOSE A "FLIPPED" LAYOUT IN THE ACTUAL GAME. FLIPPING THE BUMPERS AND TRIGGERS MUST Be Done Merely WITH THE STRIKEPACK™ DEVICE. CHOOSING FLIPPED LAYOUT IN THE GAME WILL RENDER MANY OF THE MODS USELESS.
MOD CONTROL
Adjustable MOD Controls
For Adjustable MODs keep HOLDING LEFT D-PAD while in that Class and Modern and use RB to increase speed (GREEN LED FLASH) and LB to decrease speed (WHITE LED FLASH) and the RT to test. Exceptions include Anti-Recoil as LB increases weight (weapon pulls downwards) and RB decreases weight (weapon goes up) and for Quick Telescopic LT is used to test. We ONLY recommend the test characteristic for default layouts and layouts that do not move the location of the expected ADS/Fire buttons, however Anti-Recoil and Quick Telescopic will motility their test push if you take correctly set the aforementioned layout in the SECONDARY MENU as you have IN-GAME.
Flare-up Burn down Adjustable (BASED ON COD: BO3)
The current Burst Fire is based on the weapon selection from the Call of Duty®: Blackness Ops 3 game. Most weapons used in other shooters will fall into ane of the 5 bundle selections. We will leave information technology to yous to have fun determining the best selection of what works for new weapons and upcoming games.
For Outburst Burn, to select the appropriate weapon that burst will be used on, keep Holding the LEFT direction on the D-PAD while in that Class and MOD and employ RB to increment the weapon bundle number and LB to decrease the weapon package number. The Greenish LEDs flash the number of times to indicate the selected weapon bundle.
To accommodate the outburst rounds, continue HOLDING the LEFT direction on the D-PAD while in that Class and MOD and use RT to increase the burst rounds (0-6) and LT to decrease the number of rounds of outburst selected. The Correct TRIGGER rumbles the number of times of burst rounds selected.
Bundle 1
- MR6
- L-CAR9
- KUDA
- VMP
- WEEVIL
- RAZORBACK
- KN-44
- HVK-30
- ICR-1
- DINGO
Bundle 2
- VESPER
Bundle 3
- MAN-O-State of war
- BRM
Parcel 4
- SHEIVA
- HAYMAKER 12
- GORGON
- DRAKON
Packet 5
- 205 BRECCI
Turbo 2.0 Adjustable
Turbo 2.0 is the latest quantum in turbo technology. Past turbo modes required specific buttons to be locked into a given turbo function. This onetime scheme proved problematic with today's new games that use the aforementioned buttons for different functions based on the game scenario at the time. Having turbo locked to a button prevented the proper button functionality as the button may need to exist tapped one time or held in the game, and not turbo'd. Now with Turbo 2.0, the chosen Action Push acts as the activator so that any push button can be turbo'd at any fourth dimension in a game only by property the appropriate Activeness Button. This is a dream come true for games that apply quick time sequence gameplay, or whatever rapid push button printing actions.
To use Turbo ii.0, simply choose the 7th option in Form seven/LED 7 for Action Button #1 Turbo two.0, or the 7th option in Course 8/LED 8 for Action Button #2 Turbo 2.0. With Turbo 2.0 activated, but holding the Activity Button will cause any push you hold to turbo (rapidly press automatically) for the duration that your Action Button and Push are held.
To adjust the Turbo ii.0 speed go on Holding the LEFT direction on the D-PAD while in that Class and MOD and use RB to increase value (GREEN LED FLASH) and LB to subtract (WHITE LED FLASH). Values increment and decrease in increments of 10. Fifty-fifty the triggers can be turbo'd.
MOD Classes – Indicated past 8 tiptop LED's
- Primary Weapon Burn
- Secondary Weapon Fire
- Adjustable Anti-Recoil
- Quick Scope
- Automobile Run
- Drib Shot
- Action Button #1 MOD
- Action Push button #two MOD
Class Use Instructions
- Primary Weapon Fire – LED 1 LIT when on – number of LEFT TRIGGER RUMBLES bespeak MOD number when selecting:
- one LT Rumble – Optimized Rapid Fire
- two LT Rumbles – Rapid Fire Adjustable
- 3 LT Rumbles – MW Jitter (M1014 Shotgun)
- 4 LT Rumbles – Burst Fire Adjustable
- v LT Rumbles – Pulse Fire Adjustable
Primary Weapon Class 1 Rapid Fire and Pulse Fire can be assigned to LT as well for Primary Akimbo / Dual Wield weapons: HOLD Upwards D-PAD + LT – Primary Weapon Burn down Mode is assigned to LEFT Trigger. If Akimbo is agile Telescopic MODS will be automatically disabled and will be automatically re-enabled one time Akimbo is turned off. Primary Akimbo MUST exist assigned while using the Primary weapon. Burst Fire is not supported with Akimbo.
- Secondary Weapon Fire – LED i LIT when on – number of LEFT TRIGGER RUMBLES indicate Mod number when selecting:
- one LT Rumble – Optimized Rapid Burn down
- 2 LT Rumbles – Rapid Fire Adjustable
- 3 LT Rumbles – MW Jitter (M1014 Shotgun)
- 4 LT Rumbles – Flare-up Burn down Adjustable
- 5 LT Rumbles – Pulse Burn Adjustable
If Weapon Swap is enabled, Secondary Weapon Grade ii Rapid Fire and Pulse Fire can be assigned to LT besides for Secondary Akimbo / Dual Wield weapons: Hold UP D-PAD + LT – Secondary Weapon Fire Mode is assigned to LEFT Trigger. If Akimbo is agile Telescopic MODS will be automatically disabled and will exist automatically re-enabled once Akimbo is turned off. Secondary Akimbo MUST be assigned while using the Secondary weapon. Burst Fire is not supported with Akimbo.
- Anti-Recoil Adjustable – LED three LIT when on – number of LEFT TRIGGER RUMBLES signal MOD number when selecting:
- one LT Rumble – Ever On
- 2 LT Rumbles – Scope Enable
- 3 LT Rumbles – Scope Disable
- 4 LT Rumbles – Inverted Y
- 5 LT Rumbles – Scope Enable Inverted Y
- six LT Rumbles – Telescopic Disable Inverted Y
- Quick Telescopic – LED 4 LIT when on – number of LEFT TRIGGER RUMBLES indicate MOD number when selecting:
- 1 LT Rumble – Tap 500ms Adjustable
- 2 LT Rumbles – Press Sensitive Adjustable
- 3 LT Rumbles – Fully Auto Adaptable
Tap 500ms Adjustable – if you fully tap down the ADS Scope (default LT) for less than one-half a second it will Quick Scope upon release. If yous concord information technology instead, information technology volition telescopic in normally without firing.
Printing Sensitive Adjustable – if you press straight downwardly on ADS Scope (default LT) it volition Quick Scope and if you lightly hold information technology instead, it volition scope in usually without firing. (Notes: Press Sensitive may fire twice with semi-automatic sniper rifles, but you tin adjust it to a higher value to avoid this. Press Sensitive will still Quick Scope if using "Hair Triggers" or "Flipped" modes, only it volition non be Press Sensitive and volition always Quick Scope hence this is not recommended. The other 2 Quick Scope options should be used for either of these two weather).
Fully Car Adaptable – information technology will e'er automatically Quick Telescopic a single time upon ADS Telescopic (default LT) and you can stay in scope to continue to snipe afterwards. You can adjust the firing speed of Quick Scope upward and downwards in increments of 50 to suit different sniper rifles that have different ADS Telescopic delays across various games and to suit your own taste. This setting is shared across all 3 Quick Telescopic mods.
- Auto Run – LED 5 LIT when on – number of LEFT TRIGGER RUMBLES betoken MOD number when selecting:
- 1 Flash – Traditional Auto Run (About FPS) – this motorcar run holds in dart, engaging with minimal forward movement of the stick. Not suitable for some games.
- ii Flashes – Press Sensitive / Telephone call OF DUTY® Car Run (Most FPS) – this auto run holds in dart, engaging at near max forward movement of the stick and is the best fit for the COD Series or any game where you want better command over your regular movement speed.
- iii Flashes – DESTINY™ Motorcar Run – this motorcar run is designed around games where presses of the sprint push can override virtually everything. This is ONLY officially supported for DESTINY™ but it may work with other games with similar gameplay rules. This MOD has an adjustable wait time to conform the longer reload times of some weapons and then that the Auto Run does not cancel your reload. The default three seconds is compatible with most weapons. When in the MOD Menu on this Modern, you can utilise the LB button to lower the await fourth dimension down to the minimum value of 2 seconds. The RB push button is used to increment the await time up to 8 seconds. The look value is represented by the number of RIGHT TRIGGER RUMBLES. The expect time is the fourth dimension the Mod waits before information technology starts machine running once again subsequently you printing the reload button. This allows the reload animation to finish. If the look fourth dimension is set too low, the reload animation volition be cut short and your reload will non complete. If the expect time is set likewise high then upon reloading your gun, you may notice an undesirable delay before auto running again which yous can also override yourself with a sprint push (default LS) press. THE ADJUSTABLE Filibuster IS NOT SAVED WHEN YOU DISCONNECT THE STRIKEPACK DEVICE OR LEAVE MOD Way AND ALWAYS DEFAULTS TO 3 SECONDS.
- Drop Shot Button Layout – LED 6 LIT when on – number of LEFT TRIGGER RUMBLES indicate Modernistic number when selecting:
- i Flash – Rapid Fire Drop – Activated via B Press – Rapid Fires as you drop prone, stops firing upon release
- 2 Flashes – Auto Driblet – Activated via B Press – Drop to decumbent position
- Action Push button Mod – LED vii LIT when on – number of LEFT TRIGGER RUM-BLES point Mod number when selecting:
- 1 Flash – Optimized Rapid Fire
- 2 Flashes – Pulse Fire Adjustable
- 3 Flashes – MW Jitter (M1014 Shotgun)
- 4 Flashes – Rapid Fire Drop Shot
- five Flashes – Reload & Slide
- half dozen Flashes – Easy Double Jump
- 7 Flashes – Turbo 2.0 Adaptable
- Activity Button Modern – LED 8 LIT when on – number of LEFT TRIGGER RUM-BLES indicate MOD number when selecting:
- i Wink – Optimized Rapid Fire
- ii Flashes – Pulse Fire Adjustable
- three Flashes – MW Jitter (M1014 Shotgun)
- 4 Flashes – Rapid Fire Drop Shot
- v Flashes – Reload & Slide
- six Flashes – Piece of cake Double Leap
- seven Flashes – Turbo 2.0 Adaptable
QUICK MODS
Additional Quick MODS – MODs that have no sub settings just on/off functionality
LED Flashes Greenish ON/ Flashes WHITE OFF
Easy Double Jump – Enable/Disable: TAP Down DIRECTION D-PAD + A Game Usage: Agree A for maximum bound height in COD
Motorcar Concur Breath – Enable/Disable: TAP Down Direction D-PAD + LS Game Usage: When Aiming Downward Sights (default LT) breath held.
Turbo Melee – Enable/Disable: TAP Downward DIRECTION D-PAD + RS
Game Usage: HOLD the melee push button (default RS) for turbo melee.
Auto Spot – Enable/Disable: TAP Downwards Management D-PAD + RB
Game Usage: When Aiming Downwardly Sights (default LT) targets hovered over by the crosshairs will be marked.
Hair Triggers – Enable/Disable: Hair Trigger on Right Trigger – HOLD RIGHT D-PAD + RB Enable/Disable: Hair Trigger on Left Trigger – HOLD Correct D-PAD + LB
Rumble OFF/ON (Default Rumble ON) – Disable/Enable: Turns Rumble OFF/ON – HOLD RIGHT D-PAD + VIEW (controller rumbles when rumbles enabled).
QUICK CONTROLS
Quick Controls are some of the most powerful and advanced features of the STRIKE-PACK™. These controls permit the user to instantly suspend and resume active Class/MOD Bill of fare MODs at will. For case, if you pick up a new temporary weapon but have Rapid Fire enabled, using the quick control of Correct D-PAD and RT will quickly suspend the Rapid Burn down Modernistic. Only tap the sequence again to resume. This is a very flexible arrangement allowing maximum compatibility in gameplay.
Quick Suspend/Resume Course Shortcuts – Mod must first exist enabled via Class/MOD Menu
LED Flashes WHITE SUSPENDED / Flashes Dark-green RESUMED
Course LED Blinks When Suspended
- Primary Fire – HOLD RIGHT on D-PAD + RT
- Secondary Fire – HOLD RIGHT on D-PAD + LT
- Anti-Recoil – Agree DOWN on D-PAD + B
- Quick Scope – HOLD Downward on D-PAD + Y
- Auto Run – HOLD Correct on D-PAD + RS
- Drop Shot – HOLD Right on D-PAD + B
- Activeness Push button #1 MOD – Hold UP on D-PAD + AB1
- Action Button #2 Modern – Concord UP on D-PAD + AB2
The MOD Central software for Windows PC can be downloaded at www.collectiveminds.ca and it offers additional functions for the STRIKEPACK™ such as total button remapping in Tournament Mode, as well every bit access to purchase an almanac MOD Pass subscription. This greatly expands the STRIKEPACK™ with dedicated MODs for the latest and greatest games. Check out www.modpass.ca for more information.
UPDATER Mode
If y'all want to be able to update the STRIKEPACK™ firmware or make changes in the Modern Central software without having to remove the STRIKEPACK™ from your controller each time, use the post-obit method:
Concur BOTH PADDLES together while you are connecting the cablevision of the STRIKEPACK™ to the USB port of your Windows PC. The STRIKEPACK™ should be successfully detected in the Universal Updater Tool, MOD Central, etc.
FACTORY RESET
If you need to return the STRIKEPACK™ to the manufactory settings for its current firmware, this tin easily be performed. This can quite ofttimes resolve issues particularly subsequently a firmware update or when you have made several changes and updates to the device over time.
In that location are two means to choose between to manufactory reset your device:
Method 1: Hold BOTH MAPPING BUTTONS together while you are connecting the cable of the STRIKEPACK™ to the USB port of your console or a PC. Keep the MAPPING BUTTONS HELD for at least 5 seconds while connecting. Y'all should come across the total row of LEDs flash to confirm a successful factory reset.
Method ii: Download and run the Modernistic Central software to your Windows PC from www.collectiveminds.ca. If your STRIKEPACK™ is attached to your controller, HOLD BOTH PADDLES together while you are connecting the cable of the STRIKEPACK™ to the USB port of your Windows PC, or if the STRIKEPACK™ is removed from your controller, this is not necessary. Once Modernistic Fundamental detects the STRIKEPACK™, navigate to Tools and Factory Reset.
Documents / Resource
Source: https://manuals.plus/collectiveminds/cm00034-wired-strikepack-eliminator-mod-pack-type-c-adapter-xbox-manual
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